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OverGrown Studios
I was brought onto the OverGrown Studios team to help with the lighting and VFX for the game, "Caesura". They had different levels that included a Cave, Snowy Mountain, and a Fungus Valley. Part of my job was to implement emissive materials onto specific meshes to give them an improved look, I ended up making a blueprint that included a custom VFX spore dust that I made in Niagara and paired it with lighting and material adjustments so it would speed up productivity on placement as well as give an impressive look to the game.







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